What Actually Costs a Regeneration
One rule covers everything: a regeneration is spent when a page is redrawn. Nothing else.
| Action | Cost |
|---|---|
| Editing story text | Free |
| Changing how a character, item or furniture piece looks | Free |
| Browsing version history and restoring an older look | Free |
| Regenerating one illustration | 1 per page |
| Applying edited looks to pages | 1 per page redrawn |
| Adding a new page | 1 |
So a new look for your child's teddy bear costs nothing to create, however many times you try. It costs when you put it into the book, and then it costs once for each page you chose.
What You Get
- Before you buy the book: 2 regenerations, enough to try the feature and see how it works.
- After you buy: 30 regenerations for that story.
- Regeneration pack: 20 more, any time you run out.
Your remaining count sits in the story toolbar, and the apply screen tells you what a change will cost before you spend it: "Uses 4 of your 30 regenerations."
The Four Habits That Save the Most
1. Edit everything, then apply once
This is the big one. A page costs one regeneration no matter how many changes it carries. If you fix your daughter's hair, the teddy bear, and the bedroom rug, then apply once, page 4 costs one regeneration and comes back with all three fixed.
Apply after each edit instead and the same page costs three.
After generating a look, tap back to the grid and edit the next thing. Everything you've changed is applied together when you finally continue to page selection.
2. Untick the pages where it barely shows
Pages are pre-ticked for you, generously — every page where that character or room appears. But a rug at the edge of a wide outdoor scene, or a bookshelf behind a close-up of your child's face, will change so little you'd struggle to spot it.
Look at the pages before you apply. Untick the ones where the thing you changed isn't really visible. Nobody will notice, and you keep the regenerations for pages that matter.
3. Test on one page before committing
Apply your change to a single page first. Look at it. If it came out how you wanted, go back and apply to the rest; if not, refine the look — refining is free — and only then spend the rest.
This turns a disappointing result from ten wasted regenerations into one.
4. Say what should stay, not just what should change
A vague instruction invites the AI to reinterpret the whole scene, and you spend another regeneration putting it back. "Same room, just make the curtains green" holds far more of what you already liked than "green curtains."
Where Regenerations Get Wasted
- Applying to the whole story out of habit. Select-all is there for when a change genuinely affects everything — a character's new outfit, usually. A single piece of furniture rarely needs it.
- Chasing small differences. Every regeneration is a fresh interpretation. If two attempts both look good and you're hunting for perfect, you're paying for taste, not correctness.
- Forgetting the free step. Version history costs nothing. If the last look was better, restore it instead of regenerating toward it.
If You Run Out
You'll be told before you spend rather than after: the apply button won't offer more pages than you can afford, and the edit screen will say when your balance is empty. A regeneration pack adds 20 more to that story, and your existing looks and version history are all still there waiting.
Regenerations belong to one story. A pack bought for your daughter's birthday book doesn't carry over to the next book you make.
See also: Regenerate a single illustration, edit items and settings, or edit a character's appearance.